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81. Amarr Ratting - in Ships and Modules [original thread]
Well from my experience the best of the amarr bs's to rat with is the geddon. fit it with 5 heavy drones because they will do good damage from what ever range the rats venture to. you are gonna find issue with rats that come to 5--10km range; as y...
- by gu o - at 2006.12.11 23:03:00
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82. The Amarr fix - in Ships and Modules [original thread]
Edited by: gu o on 08/12/2006 22:19:27 Originally by: Siakel No. Amarr has problems. Cap use is one of them. Harshest penalties for downgrading turrets is another one. Damage types is another. Fitting issues is yet another. EM damage ...
- by gu o - at 2006.12.08 21:56:00
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83. The Amarr fix - in Ships and Modules [original thread]
Edited by: gu o on 08/12/2006 21:39:13 First off This is my main character with 12.5 mil sp. (yes I am still a noob) I loved the amarrian ships when I firsted started the game hence my choice in races. I have trained amarr for the entire time ...
- by gu o - at 2006.12.08 21:27:00
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84. First Amarr Battleship!!! - in Ships and Modules [original thread]
Personally for your first bs go with the geddon. Its a sweet looking ship (not that it matter to most) but it also does good damage. And the cap reduction due to bs skills is awesome. it can tank well enough and fit 5 heavy drones which for rattin...
- by gu o - at 2006.12.08 18:29:00
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85. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Zar Dim FYI Long range minmatar ammo and T2 ammo are strictly Exp+Kin. For shortrange it's may be a surprise for you but the most damaging T1 projectile is actually EM... [:shock: WOW very intelligent of you. Did you ...
- by gu o - at 2006.12.08 18:21:00
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86. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Originally by: Zar Dim Oh noes not another 30-something pages amarr thread. Amarrs are fine, most damaging weapon but cap problems, i think it's a fair trade. Moreover given new fleet shield tanking fleet BS, lasers will omfgbbq them. Ni...
- by gu o - at 2006.12.08 18:06:00
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87. How do you beat a a NOS Domi? - in Ships and Modules [original thread]
I think a full out dps domi would be able to take out a nos domi. Highslots-6 large blasters (whatever you can fit you are limited on pg) Midslots-MWD/AB (up to you and your PG), xl shield booster, 1 Invulerability field T2, warp disruptor, inj...
- by gu o - at 2006.12.08 17:34:00
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88. Amarr ships good, lasers bad!!! (while beating the caveman drum) - in Ships and Modules [original thread]
Lasers them selves on paper are just fine. they have good damage no reloding ect. But in practice they are quite bad, all because of the high base em damage on armour tanks. I realize that people will answer with "well caldari shield tank and we...
- by gu o - at 2006.12.07 21:29:00
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89. Relaxed and mature players wanted! SI-FI is recruiting! - in Alliance and Corporation Recruitment Center [original thread]
Cool guys sounds like a neat corp. Hope YOu can have a spot for meh. I have submitted a bunch of information about me on your website take a look and send me a repy please. BTW I am at work so i cannot login very soon.
- by gu o - at 2006.12.07 21:10:00
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90. Rokh with lazorz - in Ships and Modules [original thread]
Dude if you can get someone to run a perma tank and join an op... the rohk is the best mining bs platform out there. you can easy fit the 8 miner 2's as well as a stack of mining upgrades. heck if i could fly a rohk id retire my mining apoc... wit...
- by gu o - at 2006.11.30 22:48:00
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91. Archon and rigs - in Ships and Modules [original thread]
Edited by: gu o on 30/11/2006 22:00:07 Thanks man I got it. Guess I am that bad at math.. lol Or my calculator is broken... 100 cap in 80 secs->.8cap/sec 150 cap in 130sec->.8666cap/sec The recharge rate is higher I think...or am I t...
- by gu o - at 2006.11.30 21:55:00
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92. Archon and rigs - in Ships and Modules [original thread]
Originally by: Ather Ialeas Originally by: gu o Well the capacitor total went up as well as the recharge rate.. so doesn't fitting cpr's take more time off now? say before the recharge was 2000 secs, and you add a cpr II (20% time ...
- by gu o - at 2006.11.30 21:32:00
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93. Archon and rigs - in Ships and Modules [original thread]
Well the capacitor total went up as well as the recharge rate.. so doesn't fitting cpr's take more time off now? say before the recharge was 2000 secs, and you add a cpr II (20% time reduction) or 400 secs reducted. But now say the recharge time a...
- by gu o - at 2006.11.30 21:14:00
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94. not OVERpowered? - in Ships and Modules [original thread]
Originally by: Ithildin Originally by: Verus Potestas Originally by: Ithildin Take a gank Hype. When something's smaller than a capital ship can can tank it, you know it's time to nerf that tank. Bloody good rule of thumb....
- by gu o - at 2006.11.30 21:00:00
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95. Brutix - in Ships and Modules [original thread]
Edited by: gu o on 30/11/2006 20:50:02 After kali I'm not sure if this is as good as before but it worked for me in the past... Highslots:7 Ion blasters Midslots:1 cap injector, 1 mwd, warpdisruptor, webber Lowslots:2 med armour rep, 2 eanm...
- by gu o - at 2006.11.30 20:50:00
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96. Inertial Stabilizers - in Ships and Modules [original thread]
Originally by: voogru If a vehicle weighs 3500 pounds, and can travel 150MPH, if I removed 500 pounds, why exactly would it go any faster? It will accelerate faster, and brake faster, and probably handle easier but the top speed remains. ...
- by gu o - at 2006.11.30 20:03:00
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97. Blaster user are the idiots again -.- - in Ships and Modules [original thread]
Originally by: Simon Jax Ok, so .. before a Gank Mega could rip through a Tank/NOS Domi rather quickly. Now, the Tank/NOS Domi can last long enough to drain the Mega's Cap before its tank is broken. From the OP's description the Domi won ...
- by gu o - at 2006.11.30 19:53:00
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98. Abbaddon setups - in Ships and Modules [original thread]
Originally by: Alowishus If you're going to run ACs then why not just use an Apoc of less isk? well the tank is unbreakable on the abba... with the resistance rigs and full out tank your godly tanked. the issue with fitting ac's is the...
- by gu o - at 2006.11.30 19:41:00
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99. Abbaddon setups - in Ships and Modules [original thread]
It seems to me that a fair few people here who are claiming to "thats 8 large lasers and it works fine" maybe have not actually flone one... at least in any sort of pvp style play. because the shere idea of using 8 lasers and haveing enough cap to...
- by gu o - at 2006.11.30 19:17:00
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100. Abbaddon setups - in Ships and Modules [original thread]
Hmmm, maybe, but I think you would find an issue with them nos'ing you back. it would be a transfer of nos back n forth. 3 nos 1 neut if you are wanting to sacrifice all your guns for nos. the neut kills 500-600 cap per hit so it really does aff...
- by gu o - at 2006.11.30 19:09:00
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